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Whether in the chat features of video games or in the narrative decisions made by video game designers, the censorship demands of countries around the world are increasingly shaping the digital entertainment consumed by the world’s more than three billion gamers. Conflicts over free speech in video games go far beyond Hearthstone.

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Western companies complying with Chinese censorship demands-in this case, attempting to suppress advocacy for a free Hong Kong-as a cost of doing business isn’t new, but the role of video games as an important venue for speech and a central battleground for free speech remains underappreciated. The “Blitzchung affair,” as it came to be known, highlights how video games pose unique challenges to free speech. Blizzard also fired the two streaming journalists who were interviewing Blitzchung and banned them from covering future Activision Blizzard events. Blizzard declared Blitzchung to be in violation of player rules that forbid conduct that could be offensive or might harm the company’s image, banned him from competing for a calendar year, and demanded he forfeit thousands of dollars in prize money. Blizzard shut down the stream, suspended and punished Blitzchung, and wrote a formal apology in Chinese on Weibo (but never released it in English). Wearing a gas mask and goggles and speaking to the official Taiwanese Hearthstone stream, Blitzchung repeated a popular slogan of protesters in Hong Kong who had recently taken to the streets to protest China undermining the island’s independence: “Liberate Hong Kong, revolution of our time.”īlitzchung, whose real name is Ng Wai Chung and who hails from Hong Kong, quickly found himself in the crosshairs of Activision Blizzard, the company behind Hearthstone. In October of 2019, the professional esports player known as “Blitzchung” was being interviewed on a livestream discussing a match he had just won in Taiwan as part of a tournament for the game Hearthstone.







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